§ — — Mathematics in the Modern World
A graph is a mathematical structure consisting of a non-empty set of vertices (, or nodes) and a set of edges (, or arcs) that connect pairs of vertices.
(A)---------(B) Vertex Set V = {A, B, C}
| / Edge Set E = {(A,B), (B,C), (A,C)}
| / Degree of Vertex A = 2
| /
(C)-----/ Connected Graph
Used to find an Euler circuit or path in an eligible graph: Start at an appropriate vertex (an odd-degree vertex if finding a path). Traverse edges one by one, following a key rule: never cross a bridge edge unless there are no other remaining options.
(B) Brute Force: List every circuit
5 / | \ 6 Nearest Neighbor: Always pick closest unvisited node
/ | \ Cheapest Link: Sort all edges, pick lowest without
(A) |7 (C) creating premature circuits or
\ | / vertex degrees > 2
4 \ | / 3
(D)
A tree is a connected graph that contains no circuits. A tree with vertices always contains exactly edges, and every single edge functions as a structural bridge.
Used to find the Minimum Spanning Tree of a weighted graph:
A graph is planar if it can be drawn on a flat plane without any of its edges crossing over each other.
(Color 1) Vertex Coloring Rules:
/ \ 1. Pick highest degree node
/ \ 2. Color non-adjacent nodes same color
(Color 2)---(Color 3) 3. Repeat for remaining nodes
Every planar graph (and by extension, any standard geographic map) can be colored using at most four distinct colors such that no two adjacent regions share the same color.
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